The one-line 3D call widget. The <dxr-call> element below is
mounted with no options at all: hosted signalling, the best camera it can find, the SDK's
own lobby, invite link + QR and controls. Start a call here, send the link to someone (or
open it in a second browser), and up to four people are in it. On the DisplayXR Browser with
a 3D display the other people are in glasses-free 3D — a stereo camera is sent as a real
side-by-side pair and converged on the face, a plain webcam is lifted from 2D to 3D on the
receiving side. In any other browser it is the same call, fully working, in 2D.
Paste it into any page — a CMS block, a static site, an SPA layout. Two lines,
no build step, no account. @1 follows the 1.x line; pin an exact version in
production.
<script type="module" src="https://cdn.jsdelivr.net/npm/@displayxr/inline3d@1/dist/call.js"></script>
<dxr-call></dxr-call>
<dxr-call accent="violet" layout="speaker" max-peers="3"></dxr-call>
<script type="module">
const el = document.querySelector('dxr-call');
el.addEventListener('dxr-call:joined', (e) => console.log('in room', e.detail.room));
el.addEventListener('dxr-call:error', (e) => console.warn(e.detail.code, e.detail.message));
</script>
import { mountCall } from '@displayxr/inline3d/call/full';
const call = await mountCall(document.getElementById('call'));
call.on('peer', ({ id }) => console.log('peer', id));
shareBtn.onclick = () => navigator.share({ url: call.inviteLink() });